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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 01-01-2022 , 19:57   Re: [L4D & L4D2] Survivor Sprint, Stamina and Exhaustion (v1.1) [30-Dec-2021]
Reply With Quote #9

Quote:
Originally Posted by Sev View Post
L 12/30/2021 - 23:17:11: [SM] Call stack trace:
L 12/30/2021 - 23:17:11: [SM] [0] CloseHandle
L 12/30/2021 - 23:17:11: [SM] [1] Line 395, l4d_sprintstamina.sp::OnPlayerPressRunKey
L 12/30/2021 - 23:17:11: [SM] [2] Line 151, l4d_sprintstamina.sp::OnPlayerRunCmd
L 12/30/2021 - 23:17:11: [SM] Exception reported: Handle a3f4097a is invalid (error 3)
L 12/30/2021 - 23:17:11: [SM] Blaming: l4d_sprintstamina.smx
Yeah, I learned that I can't use TIMER_FLAG_NO_MAPCHANGE flag on timers controlled by variable. I made the fix yesterday but due to the end of the year and the hangover I didn't uploaded yet.

I tested it for a couple hours and I didn't found that error after mapchanges or round restarts. Also timers use TIMER_REPEAT flag instead of call themselves. I really hope this time FINALLY ALL PLUGIN ERRORS DISSAPEAR.

Last edited by Earendil; 01-01-2022 at 20:03.
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