Related Plugins:
About:- Ignites infected who are shoved by survivors holding a molotov.
Thanks:- JoBarfCreepy - For the "Molotov Shove" original idea and request.
- alexip121093 - For the "Vomitjar Shove" idea and request.
- Don't Fear The Reaper - For the "Pipebomb Shove" idea and request.
- Crasher_3637 - For error reporting.
Cvars:
Saved to
l4d_molotov_shove.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_molotov_shove_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_molotov_shove_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_molotov_shove_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_molotov_shove_modes_tog "0"
// Which infected to affect: 1=Common, 2=Witch, 4=Smoker, 8=Boomer, 16=Hunter, 32=Spitter, 64=Jockey, 128=Charger, 256=Tank, 511=All.
l4d_molotov_shove_infected "511"
// Which key combination to use when shoving: 1=Shove key. 2=Reload + Shove keys.
l4d_molotov_shove_keys "1"
// 0=Infinite. How many times someone can use a molotov to ignite infected before it's removed by the remove cvar option.
l4d_molotov_shove_limited "2"
// 0=Infinite. How many times per round can someone use their molotov to ignite infected.
l4d_molotov_shove_limit "0"
// 0=Off. 1=Delete the entity when limit reached. 2=Explode on the ground when limit is reached.
l4d_molotov_shove_remove "2"
// These infected use l4d_molotov_shove_timeout, otherwise they burn forever. 0=None, 1=All, 2=Witch, 4=Smoker, 8=Boomer, 16=Hunter, 32=Spitter, 64=Jockey, 128=Charger, 256=Tank.
l4d_molotov_shove_timed "256"
// 0=Forever. How long should the infected be ignited for?
l4d_molotov_shove_timeout "10.0"
// Molotov Shove plugin version.
l4d_molotov_shove_version
Changes:
Code:
1.10 (01-Nov-2022)
- Added cvar "l4d_molotov_shove_keys" to optionally require holding "R" before shoving. Requested by "Iciaria".
- Fixed breaking when shoving objects and not infected or players. Thanks to "Iciaria" for reporting.
1.9 (28-Sep-2021)
- Changed method of creating an explosive to prevent it being visible (still sometimes shows, but probably less).
1.8 (05-Aug-2020)
- Fixed not resetting when the Molotov breaks sometimes causing new Molotovs to instantly break.
- Issue occurred when using the "l4d_molotov_shove_limited" cvar.
1.7 (15-May-2020)
- Fixed the dropped fire from an exploded Molotov not crediting the owner.
- Replaced "point_hurt" entity with "SDKHooks_TakeDamage" function.
1.6 (10-May-2020)
- Added cvar "l4d_molotov_shove_limited" to limit how many times a Molotov can be used.
- Added cvar "l4d_molotov_shove_remove" to remove or explode Molotov when reaching the limit.
- Fixed cvar "l4d_molotov_shove_infected" not working for the Tank in L4D1.
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
1.5 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
- Changed cvar "l4d_molotov_shove_modes_tog" now supports L4D1.
1.4.1 (24-Mar-2018)
- Added a couple checks to prevent errors being logged - Thanks to "Crasher_3637" for reporting.
1.4 (03-Jul-2012)
- Fixed errors by adding some checks - Thanks to "disawar1" for reporting.
1.3 (02-Jul-2012)
- Fixed errors logging when "m_flLifetime" was not found - Thanks to "disawar1" for reporting.
- Fixed the Witch not following the "l4d_molotov_shove_timed" cvar setting.
- No longer extinguishes players who are already on fire, when using the "l4d_molotov_shove_timeout" cvar.
1.2 (30-Jun-2012)
- Fixed the plugin not working in L4D1.
1.1 (22-Jun-2012)
- Added cvar "l4d_molotov_shove_timed" to control which infected use the following cvar.
- Added cvar "l4d_molotov_shove_timeout" to set how long infected will burn for.
1.0 (20-Jun-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.9 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.