Quote:
Originally Posted by edon1337
There's cases when even SsGetOrigin returns true but the location is inproper.
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And when we say invalid points, we mean points that players can't access, like a big box, or a build, etc..
That include is good, but I still suggest to create a customized .ini file to spawn things randomly on the map.
And for some reason, when the point is used, the code removes it, so that point will not be used again. After some rounds, it's out of points, so we must reset all points, whichfor some reason causes lag.
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