Hi, I leave here a new public plugin for you. The Free Vip plugin is a plugin that after the third round appears a weapons menu for everyone. If there is any mistake, tell me.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <ColorChat>
new g_c4, g_round
#define PREFIX_CENTER "[ Vip Free ]"
#define PREFIX_CHAT "^4[ Vip Free ]"
public plugin_init()
{
register_plugin("Free Vip Menu", "", "vulcaNN")
register_logevent("logevent_round_start", 2, "1=Round_Start")
register_event("TextMsg", "Event_Round_Restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
}
public logevent_round_start()
{
g_round++
if(g_round >= 3)
{
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_connected(i))
continue
menu_vmenu(i)
}
}
}
public Event_Round_Restart()
{
g_round = 0
}
public menu_vmenu(id)
{
if(g_round < 3)
{
// ColorChat(id, GREEN, "%s ^01The Vip Menu appears from the third round.", PREFIX_CHAT) ; This is for if they wanted to tell you from which round the menu appears.
return PLUGIN_HANDLED
}
OpenMenu(id)
return PLUGIN_HANDLED;
}
public OpenMenu(id)
{
new menu = menu_create("\r[ Free Vip ]^n\yMenu Vip", "OpenMenu_sub")
menu_additem(menu, "\wAK47 + Deagle", "0", 0)
menu_additem(menu, "\wM4A1 + Deagle", "1", 0)
menu_setprop(menu, MPROP_EXITNAME, "\wExit")
menu_display(id, menu, 0)
}
public OpenMenu_sub(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
switch(item)
{
case 0:
{
select_ak47(id)
}
case 1:
{
select_m4a1(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public select_ak47(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
if(user_has_weapon(id, CSW_C4))
g_c4 = true
if(cs_get_user_team(id) == CS_TEAM_CT)
{
give_item(id, "item_thighpack")
}
else if(cs_get_user_team(id) == CS_TEAM_T)
{
if(g_c4)
{
give_item(id, "weapon_c4")
cs_set_user_plant(id, 1, 1)
}
}
client_print(id, print_center, "%s Received AK47 & Deagle !", PREFIX_CENTER)
}
public select_m4a1(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
if(user_has_weapon(id, CSW_C4))
g_c4 = true
if(cs_get_user_team(id) == CS_TEAM_CT)
{
give_item(id, "item_thighpack")
}
else if(cs_get_user_team(id) == CS_TEAM_T)
{
if(g_c4)
{
give_item(id, "weapon_c4")
cs_set_user_plant(id, 1, 1)
}
}
client_print(id, print_center, "%s Received M4A1 & Deagle !", PREFIX_CENTER)
}