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[L4D & L4D2] Dissolve Infected (1.17) [15-Nov-2022]
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
04-15-2018 , 15:33 Re: [L4D & L4D2] Dissolve Infected (1.3) [15-Apr-2018]
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Lux, ok, understood.
Silvers, in such case I prefer to see somewhere in 1-st post explanation, like: "To enable LMC support, uncomment ... line".
Or it's better to add conditional "if" block, in case SourcePawn has no possibilities somehow to add #include dynamically after checking LMC plugin for presence.
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