How is this way, beside that all player gets the fog?
PHP Code:
#include < amxmodx >
#include < fakemeta_util >
public plugin_precache( )
{
new iEntity = fm_create_entity( "env_fog" );
fm_set_kvd( iEntity, "density", "0.0005", "env_fog" );
fm_set_kvd( iEntity, "rendercolor", "180 0 0", "env_fog" );
}
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