Quote:
Originally Posted by ThatOneGuy
Yes, togsclantags_enforcetags 1 is your solution...create a few setups that use the tags youre specifying, but make them unavailable to anyone (set flags to "none"), and it shouldnt be overwritten.
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Current setup for a test:
"test"
{
"flag" "none"
"tag" "test"
}
I set clantag to test ingame but it was reset everyround
togsclantags_enforcetags 1
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