Quote:
Originally Posted by hmmmmm
I've edited my version to have better filter checks by using the internal CBaseTrigger:: PassesTriggerFilters
game function which means that it will account for all types of filters, but this also means that it now requires gamedata. Credits to rio for idea & implementation.
I tested it out briefly on the map you mentioned and it worked.
|
Woah, ty for sharing it, gonna test it rn
EDIT: Yep, it's working fine!