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Plugin Info:     Modification:          Category:          Approver:   v3x (159)
MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 07-26-2008 , 23:21   Napalm Nades 1.3
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Napalm Nades

Description

This plugin turns one of the default grenades into a napalm bomb that can set players on fire. Basically a CS port of the "fire grenades" I originally developed for Zombie Plague, at the request of some people and since there were no similiar plugins around. Have fun!

Requirements
  • Mods: Counter-Strike 1.6 or Condition-Zero
  • AMXX: Version 1.8.0 or later
Installation
  • Extract .amxx file to your plugins folder, and add its name to plugins.ini
  • Extract flame.spr to the "sprites" folder on your server
  • To change models or sounds, open up the .sma with any text editor and look for the customization section. When you're done, recompile.
Commands
  • say /napalm - Buy a napalm grenade (when override is off)
CVARS
  • napalm_on <0/1> - Enable/Disable Napalm Nades
  • napalm_affect <1/2/3> - Which nades should be napalms (1-HE // 2-FB // 3-SG)
  • napalm_team <0/1/2> - Determines which team can buy/use napalm nades (0-both teams // 1-Terrorists only // 2-CTs only)
  • napalm_override <0/1> - If enabled, grenades will automatically become napalms without players having to buy them
  • napalm_price <1000> - Money needed to buy a napalm (when override is off)
  • napalm_buyzone <0/1> - If enabled, players need to be in a buyzone to purchase a napalm (when override is off)
  • napalm_carrylimit <1> - How many napalms can be carried at once
  • napalm_radius <240> - Napalm explosion radius
  • napalm_hitself <0/1> - If enabled, napalms will also affect their owner
  • napalm_ff <0/1> - If enabled, napalms will also affect teammates
  • napalm_spread <0/1> - If enabled, players will be able to catch fire from others when they touch
  • napalm_keepexplosion <0/1> - Wether to keep the default CS explosion
  • napalm_duration <5> - How long the burning lasts in seconds
  • napalm_damage <2> - How much damage the burning does (every 0.2 secs)
  • napalm_cankill <0/1> - If set, burning will be able to kill the victim
  • napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.
  • napalm_screamrate <20> - How often players will scream when on fire (lower values = more screams). Use 0 to disable.
Changelog

Code:
- Version: 1.3a (Mar 15, 2009)
* Code optimized (+CVARs now cached at round start)

- Version: 1.3 (Feb 17, 2009)
* Added ability to carry multiple napalms at once (+CVAR)

- Version: 1.2 (Oct 05, 2008)
* Added a few cvars that allow more customization
* Optimized the code a bit
* Fixed a bug where buying 2 napalms too quick would sometimes result in the second acting as a normal nade

- Version: 1.1c (Aug 26, 2008)
* Fixed possible bugs with plugins that change a player's team after throwing a napalm nade

- Version: 1.1b (Aug 23, 2008)
* Optimized bandwidth usage for temp entity messages

- Version: 1.1 (Aug 15, 2008)
* Grenades now explode based on their pev_dmgtime (means the plugin is now compatible with Nade Modes)
* Changed method to identify napalm nades when override is off
* Fire spread feature now fully working with CZ bots

- Version: 1.0 (Jul 26, 2008)
* First release
Attached Thumbnails
Click image for larger version

Name:	napalm01.jpg
Views:	22298
Size:	35.9 KB
ID:	29427   Click image for larger version

Name:	napalm02.jpg
Views:	23160
Size:	36.1 KB
ID:	29428  
Attached Files
File Type: zip flame_sprite.zip (49.2 KB, 13778 views)
File Type: sma Get Plugin or Get Source (napalm_nades.sma - 19991 views - 27.9 KB)
File Type: sma Get Plugin or Get Source (bio_napalm_nades.sma - 5207 views - 28.1 KB)
File Type: sma Get Plugin or Get Source (zp_napalm_nades.sma - 4741 views - 28.1 KB)
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Last edited by MeRcyLeZZ; 08-27-2011 at 22:33. Reason: added ZP and Biohazard versions
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