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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-19-2011 , 17:44   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #7

Quote:
Originally Posted by GoD-Tony View Post
Is this more likely to break on updates compared to CBaseServer, or about the same?
It uses a lot more gamedata, but it should be about the same chance of breakage.
If it does becomes an issue of needing often update, it's always possible to add the gamedata files to SourceMod's auto-updater.
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