Quote:
Originally Posted by Mordekay
Did you try to see if your server is registered at the master server using this thread?
You should remove any start-line option except the needed ones, that will be game, ip, port (if not 27015), maxplayers and map
|
Hey,
I was actually kinda speechless when the server went online completely RANDOM. Checking the WebAPI, this is the pingback I received forthe server IP :
PHP Code:
<response>
<success>true</success>
<servers>
<server>
<addr>95.172.XX.XX:27015</addr>
<gmsindex>65534</gmsindex>
<appid>10</appid>
<gamedir>cstrike</gamedir>
<region>-1</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27015</gameport>
<specport>0</specport>
</server>
</servers>
</response>
Not sure if checking server presence in MasterServer triggered some sorta start function, but server is responding even with ReHLDS Installed. As a conclusion, it feels like the problem was Steam Servers? It's quite weird when a server with files untouched data for 3 days, randomly goes online without even running any startserver parameter out of the blue. Wow, well, it's been a big deal for me.
Quote:
Originally Posted by Mordekay
You should remove any start-line option except the needed ones, that will be game, ip, port (if not 27015), maxplayers and map
|
Server's been online almost right after your reply, Mondekay, Thanks bud. You get all the virtual karma from that I can possibly give.
Also, I've adjusted the start-line as you've mentioned.
This was the randomest incident of mine with HL1 Servers.
Quote:
Originally Posted by KliPPy
hlds_run already does exactly what you are trying to do - restarts the process when it ends. Read through the script.
|
Toast, to the memory of Papa Franku. Thanks for helping.
Will keep it updated if anything turns down.
Till then, Thanks a lot and have a great one.
Warmest Regards,
ZEDD
__________________