UPDATE 2.0 IS OUT NOW!
First, I want to apologise for not updating this plugin for so long. I just couldn't find time for a complete redesing of this plugin, which is what I did with this update.
The changelog is so big, I don't even know where to start x)
Main changes:
*
Added new CVars, such as
"sm_trails_cheap" and
"sm_trails_respawn".
*
Added KeyValues which allow to modify the trails using a .cfg file.
*
Added cookies.
(finally)
*
Removed multicolors support (which means no more .inc files).
*
Optimised the whole code.
Quote:
Originally Posted by CrazyGhostRider
Did not fix the bugs in the plugin:
At the first spawn of the player, a trail is drawn from the center of the world. Fixed.
From the place of death of the player to the spawn a trail is drawn. Fixed.
Between the teleports of the engineer is also drawn a trail. I have no idea how the teleporter works in TF2. If it's not trigger_teleport, then I have no idea how to fix it.
An invisible spy draws a trail Can't be fixed... I think.
|
If you have any issues with this plugin, please post it here