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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-24-2020 , 09:54   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #697

Quote:
Originally Posted by Voevoda View Post
standing frozen

I've said this many times before: Mutank Tanks doesn't determine the spawn coordinates of Tanks.

If Tanks are getting stuck, it's either being caused by another plugin or the AI director is being weird. I'm tired of people blaming MT for Tanks getting stuck. It seems some of you don't know how to troubleshoot problems and would rather just assume that something is causing issues without actually having any proof to back up your claim. I'm done helping people with this project. If you have trivial issues with the plugin, figure them out on your own if they bother you so much.

Quote:
Originally Posted by Voevoda View Post
why nicknames change

Because why not? The names change back to the players' original names when they die or when the map ends. Maybe I'll add a setting to disable the feature by default.
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