Quote:
Originally Posted by joaquimandrade
random_num(0,99) should be random_num(0,100)
|
Incorrect. I thought this over hard. Checked my boundaries and I need 99. If I set the cvar to 100 and random_num() returns 100 --> 100 !> 100 and therefore would execute the command even though it should 100% of the time. Also, 0 to 100 is 101 numbers.
If I use "<=" I can use 1 to 100.
Quote:
Originally Posted by arkshine
- g_sorry_phrases <= use const before since it's something constant and don't harcode '6', no need.
|
Will do.
Quote:
Originally Posted by arkshine
- Since it's for bots, you should not use Ham, if the bot's classname is not "player" it will not work. More appropriate to use DeathMsg event which is perfectly fine.
|
Once I had a taste of the HamSandwich I crave it all the time
. I'll get it switched.
Quote:
Originally Posted by arkshine
- Cache the value of is_user_bot(). Just save it into a var in client_putinserver().
|
I assume you say this because it will be faster/more efficient?
Quote:
Originally Posted by arkshine
- Doing a check if victim/killer is connected in the death function is useless here.
|
I was trying to prevent this runtime error: (in case the victim or killer gets disconnected for some reason)
Code:
L 02/20/2009 - 00:37:07: [DODX] Invalid player 15
L 02/20/2009 - 00:37:07: [AMXX] Displaying debug trace (plugin "test.amxx")
L 02/20/2009 - 00:37:07: [AMXX] Run time error 10: native error (native "get_user_team")
Quote:
Originally Posted by arkshine
- set_task ; why did you pass the killer id ? The message will be showed only for the killer and not the victim. I think this message should be showed for all players, so using 0.
|
It's not a print_chat message. It's emulating the user(bot) saying something in chat. And therefore will be shown to everyone.
Using zero gives this:
Code:
|RIP| Fysiks |mR killed his teammate Sgt.EVILswede with garand
|RIP| Fysiks |mR: sorry
Sgt.Dayglow_abortions: sorry
Sgt.ObiWan: sorry
Sgt.Polymorph: sorry
Sgt.KristineKochanski: sorry
Sgt.QuagaarWarrior: sorry
Sgt.Gilderk_the_Minotaur: sorry
Sgt.EVILcommando: sorry
...
Quote:
Originally Posted by arkshine
- In say_sorry() function, the check for bot is useless ; same for is_user_connected assuming you pass 0, and you engclient_cmd() should be : engclient_cmd(0,"say %s",g_sorry_phrases[random_num(0, sizeof g_sorry_phrases - 1)])
|
I check if it's a bot because in 3 seconds time (or what ever time set with the cvar) the bot could leave and a real player enters. I don't want the real player to say sorry for that which he has not done.
I check is_user_connected because the bot could leave (and not be replaced) in the time set with the delay cvar.
Also,
engclient_cmd deos not work like that. "say" is the command and g_sorry_phrase[#] is arg1.
Quote:
Originally Posted by arkshine
Did you test your plugin ? :s
|
WOW, that is quite the insult. Yes, why wouldn't I. I would not have posted it if it didn't work, I test my plugins after nearly every change in code I make. It works exactly as I expect it to. Of course I only play DOD so that is what I tested it on.