Thread: Team Semiclip
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hzqst
Senior Member
Join Date: Jul 2008
Old 04-01-2015 , 04:20   Re: Team Semiclip
Reply With Quote #4

the best way to do player semiclip is to Rebuild pmove->physent array in pm_shared.c in server dll.
if you want traceline semiclip, you have to

give engine your pfnShouldCollide function:
pFunctionTable->pfnShouldCollide = gNewDLLFunctions.pfnShouldCollide;

in :
int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
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