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CL_FlushEntityPacket when >=120 entities' info is sent to player
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
09-09-2016 , 10:09 Re: CL_FlushEntityPacket when >=120 entities' info is sent to player
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22
Quote:
Originally Posted by
Solokiller
None that i can see, but TE_FIREFIELD might be useful to you.
Can't set the proper render, can't define a good framerate.
No way at all of doing it with server-sided entities?
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