Quote:
Originally Posted by alongub
[LIST][*]In Event_PlayerDeath, you should probably make sure that the client is in-game, just for extra safety.
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Is there really a need for this? Shouldn't they receive (or lose) the points whether they're in game or not?
Quote:
Originally Posted by alongub
[LIST][*]Instead of implementing your own GiveCreditsToClient, just use Store_GiveCredits.
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Cool, missed that. Thanks.
Quote:
Originally Posted by alongub
- There's no point in implementing both int and bool filters, as they are both cells.
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Noted.
Quote:
Originally Posted by abrandnewday
Or I could just hop into the source code of this plugin and rip out the config file setup that you've got and mess around with it and make my own tasks system
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Good luck, maybe I can ... leverage some of your code ;)