View Single Post
eyal282
Veteran Member
Join Date: Aug 2011
Old 08-16-2020 , 12:03   Re: [CS:GO] No auto-mute by reports
Reply With Quote #8

Quote:
Originally Posted by Syoudous View Post
The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like sm_cvar to toggle it off.

However, I do have a question regarding m_bHasCommunicationAbuseMute. How does one receive the values for each player? Would it just be something like...

Code:
int PlayerResource = GetPlayerResourceEntity();
int PlayerIsAbusive = GetEntProp(PlayerResource, Prop_Send, "m_bHasCommunicationAbuseMute", _, Player);
Hard to test because I don't have anyone I know personally who's flagged and because I am not at all familiar with the way this works.
Works. I want this entire thread active just for your solution, even when my plugin doesn't work.
__________________
I am available to make plugins for pay.

Discord: Eyal282#1334
eyal282 is offline