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Bot killer weapons in FF2
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
01-28-2014 , 09:36 Re: Bot killer weapons in FF2
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12
can we revisit this thread, focused on post 7 and 8?
Friagram just gave hints on a resolution.... does anyone have a confirmed resolution that doesn't need a decoder ring to implement, regarding how to fix the bgm continuing to run and the bot weapon chain remaining visible?
hoping to get into 107 build
Last edited by BBG_Theory; 01-28-2014 at
09:38
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