Introduction
This plugin kicks people who waste a player slot by sitting on the team selection screen to idle. I've encountered players doing this many times, and it is incredibly annoying.
ConVars
- sm_unassignedkicker_version - Standard version ConVar, nothing to see here.
- sm_unassignedkicker_timer - How long (in seconds) should the timer be, before it checks the connected player's team? (Default = 600.0 seconds, equal to 10 minutes)
- sm_unassignedkicker_message - What do you want the kick reason to say? (Default = "If you return, please join a team")
Oh, and just a side-note about the message ConVar: You
do not need to add a period to your kick message. The game automatically adds one. For example, if you set your kick message to "Please join a team.", it'll show up as "Please join a team.." to people who get kicked.
Installation- Download unassignedplayerkicker.smx
- Place the file in sourcemod/plugins folder.
- Set up the timer and message ConVars in your server.cfg file
- Load the plugin up ingame via RCON (rcon sm plugins load unassignedplayerkicker.smx)
- ???
- Profit!
Change Log
Spoiler
Version 3.0 - October 20th, 2015
- Removed Updater dependency as I no longer use it.
Version 2.0 -April 9th, 2014- Added in Updater support for auto-updating!
- Added in checks to prevent SourceTV and Replay "clients" don't get kicked.
- Added in an "IsClientInGame" check before the "!IsValidTeam" check, just to make sure the client is in game. It seems I apparently added this check in back in February of last year (see below), but for some reason that check has disappeared....so it's been re-added.
- Also added an "!IsClientConnected" check to prevent any errors from popping up when a client disconnects before the timer expires.
- Compressed the hell out of the code and removed all the commented-out notes I left.
Version 1.3 - September 2nd, 2013- Added in anti-admin kicking. No convar for it, but it checks if you have the "b" flag, and won't kick you if you do.
Version 1.2 - March 5th, 2013- Implemented the fixes suggested by Dr. McKay, to make sure that the plugin doesn't accidentally kick the wrong player.
Version 1.1 - February 21st, 2013- Fixed the "[SM] Native "GetClientTeam" reported: Client # is not in game" error by adding an !IsClientInGame check, and having it return Plugin_Handled;
Version 1.0 - February 20th, 2013