Thread
:
[TF2] Sentry Immunity
View Single Post
dirtyminuth
Senior Member
Join Date: Sep 2009
02-24-2011 , 13:59 Re: [TF2] Sentry Immunity
#
7
I'm a little surprised. My understanding was that this feature was not this easily implemented (e.g. setting a single entity flag). The only other implementation I've seen was to spawn an invisible, non-solid pillar prop around a player, which is clearly more complex. Does this affect other aspects of TF2 gameplay?
Finally, is there a name / constant associated with bit (1 << 16) of m_fFlags?
__________________
Mods:
[TF2] Zombie Fortress
dirtyminuth
View Public Profile
Send a private message to dirtyminuth
Find More Posts by dirtyminuth