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heffebaycay
Junior Member
Join Date: Nov 2010
Old 12-27-2010 , 15:11   Re: [TF2] Intelligence Protector
Reply With Quote #5

Quote:
Originally Posted by psychonic View Post
In that case, why not just disable the intel?

Code:
AcceptEntityInput(flagent, "Disable");
It hadn't even crossed my mind !

I've updated the plugin to disable the intelligence instead of forcing players to drop it.

To make it fair for players who might be carrying the intel when an admin enables this plugin, I've added a feature to avoid losing the intelligence once dropped. What it does basically : it alters the current intel timer value and add 20 minutes (default value) to it. Once disabled the original intel timer value is restored.
If you don't want to use this feature, just set sm_intelp_delay to 0.
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