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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-09-2010 , 10:32   Re: [L4D2] Infected Fix Spawn
Reply With Quote #6

I can report a bug. If you spawn ghosted right on top of 1 survivor or beside one (I'm using ghost spawn on finales) and it's the 2nd time you spawn as a boomer, it tries to switch you to another infected, but it seems to get stuck for a couple of seconds.

For instanse, if you are a boomer and the plugin wants to switch you, you see yourself spawn as boomer 5 times inside one of the survivors. As soon as the survivor has moved, it spawns you as a hunter on the floor. It seems like there is a problem if you spawn right inside a walking survivor. The spawn animation will repeat itself. It's very hard to explain. Maybe this error code will help.

Edit: Got the same problem with v0.3 if you spawn inside a survivor. This is on all maps, not just finales.

Quote:
L 01/09/2010 - 16:29:10: SourceMod error session started
L 01/09/2010 - 16:29:10: Info (map "c1m4_atrium") (file "errors_20100109.log")
L 01/09/2010 - 16:29:10: [SM] Native "GetEntProp" reported: Entity 10 (10) is invalid
L 01/09/2010 - 16:29:10: [SM] Displaying call stack trace for plugin "l4d2_InfectedFixSpawn.smx":
L 01/09/2010 - 16:29:10: [SM] [0] Line 109, l4d2_InfectedFixSpawn.sp:elayetChangeClass( )
L 01/09/2010 - 163:02: Error log file session closed.

Last edited by Visual77; 01-09-2010 at 13:03.
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