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Plugin Info:     Modification:          Category:          Approver:   Zenith77 (33)
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-17-2007 , 08:58   Reloaded weapons on new round 2.1.0 (15 jan 2011)
Reply With Quote #1

Auto Reload on New Round




.: Description :.


Was fed up with the bug when weapons just stop to reload on new round.
So this plugin makes all your weapons reloaded on new round.



.: Cvars :.

  • amx_autoreload < 0|1 >
    Disable/Enable the plugin.



.: Modules :.


Fakemeta



.: ChangeLog :.
Code:
v2.1.0 (15jan2011)
- Reload weapon in player spawn pre instead of post seems to prevent weird anims from being played
- Don't execute code on players that have not survived previous round

v2.0.0 (07mar2009) (1795 views)
- Rewritten from the scratch, less code, more efficient.

v1.2.0 (17dec2008)
- Support for Weapons MaxClip plugin.

v1.1.0 (21nov2008)
- Updated Spawn/Death detection
- Fixed bad fiveseven detection (classname array was 1 cell too small)

v1.0.2 (31aug2008)
- spawn detection updated

v1.0.1 (11jan2008)
- fix fullupdate cmd bad registering
- renamed vars for better readability
Attached Files
File Type: sma Get Plugin or Get Source (autoreload_on_newround.sma - 6189 views - 2.2 KB)

Last edited by ConnorMcLeod; 01-15-2011 at 09:25.
ConnorMcLeod is offline