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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-12-2015 , 19:18   Re: KeyValues Extension
Reply With Quote #6

Quote:
Originally Posted by necavi View Post
Have you considered doing an almost filesystem method of access? Either through kv.GetInt("max.info.money", 100)? Could be useful in some instances.
That is already a thing in the native SourceMod interface, use / to separate levels.
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