OMG NOOOOO
My favourite horror monster dosnt work with AMXX 1.0
I downloaded the file and I saw it was for AMX so I looked in the SMA file and everything should be fine...
Minor stuff I changed in the SMA file ->
Code:
public plugin_precache()
{
precache_model("models/knife/v_knife.mdl")
precache_model("models/knife/v_knife_r.mdl")
return PLUGIN_CONTINUE
}
to ->
public plugin_precache()
{
precache_model("models/shero/chucky_v_knife.mdl")
precache_model("models/shero/chucky_v_knife_r.mdl")
return PLUGIN_CONTINUE
}
and
Code:
public knife(id) {
if ( !is_user_alive(id) ) return PLUGIN_CONTINUE
// Weapon Model change thanks to [CCC]Taz-Devil
Entvars_Set_String(id, EV_SZ_viewmodel, "models/knife/v_knife.mdl")
Entvars_Set_String(id, EV_SZ_viewmodel, "models/knife/v_knife_r.mdl")
new iCurrent
iCurrent = FindEntity(-1,"weapon_knife")
while(iCurrent != -1) {
iCurrent = FindEntity(iCurrent,"weapon_knife")
}
return PLUGIN_HANDLED
}
to ->
public knife(id) {
if ( !is_user_alive(id) ) return PLUGIN_CONTINUE
// Weapon Model change thanks to [CCC]Taz-Devil
Entvars_Set_String(id, EV_SZ_viewmodel, "models/shero/chucky_v_knife.mdl")
Entvars_Set_String(id, EV_SZ_viewmodel, "models/shero/chucky_v_knife_r.mdl")
new iCurrent
iCurrent = FindEntity(-1,"weapon_knife")
while(iCurrent != -1) {
iCurrent = FindEntity(iCurrent,"weapon_knife")
}
return PLUGIN_HANDLED
}
I also changed the default level but that should be no problem...
It compiles without any errors but when I use it on the server it cant load the plugin...
It says the error with the loadin stuff in console...
Any suggestions or help?
PLEASE
Oh I also tried to change this
#include <amxmod.inc>
#include <xtrafun>
#include <superheromod.inc>
#include <Vexd_Utilities>
to ->
#include <amxmod>
#include <xtrafun>
#include <superheromod>
#include <Vexd_Utilities>
without the ".inc"
But that didnt change anything at all
Addon: And no im not a newbie or a complete morron I know where to put files and stuff...