This plugin seems to prevent use of certain interactables in some custom campaigns. A couple of examples include the explosives in the first map of
Downtown Dine, and the second Red Gem in
Resident Evil Side A. Pressing USE on the items has your character do the use animation but nothing else happens, and then you're unable to progress. When I unloaded the plugin I was immediately able to interact with the items like normal.
Is there a way to automatically unload certain plugins when a specific map is loaded without going into the source code?
(and yes I know the author of the RE2 campaign said it should not be played on dedicated servers but I tried it anyway and I was able to complete it with no problems aside from this one)