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Carl Sagan
Senior Member
Join Date: Jan 2014
Old 03-11-2014 , 12:25   Re: [L4D2] Tank Rush 2 (02/04/14)
Reply With Quote #17

Quote:
Originally Posted by Cattom View Post
Sorry if I have hurt your feeling, it was not meant that way it was to make it clear the differences between the old and the new plugin.
If as you explain that the reasons was to get all players out of the saferoom before the tanks spawn is stopping this beaning played in coop mode, then I would asked is it possibly to remove this function so it can be played in coop mode. The old Tank Rush did not have this function and work well. The old tank rush had other problems like just picking on one player etc.
In the old version before the Steampipe update, tanks didn't spawn until players left the safe room/start area. I had to add that bit so the plugin would work just like it used to.

You can use this for now and it will work on coop.
Attached Files
File Type: sp Get Plugin or Get Source (TankRush2Coop.sp - 585 views - 5.7 KB)
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