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AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 05-16-2021 , 00:17   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #19

Quote:
Originally Posted by Tank Rush View Post
The event works fine, but I have a little problem in this section:
PHP Code:
; ======== CON ESTO EVITARAS QUE LOS INFECTADOS ENTREN AL REFUGIO DE WHITAKER 
{
    
"classname" "trigger_hurt"
    "thinkalways" "0"
    "targetname" "sky_whitaker_saferoom_hurt"
    "filtername" "sky_filter_mobs"
    "StartDisabled" "0"
    "spawnflags" "3"
    "origin" "1507.890015 4335.212891 297.012390"
    "nodmgforce" "0"
    "damagetype" "0"
    "damagemodel" "0"
    "damagecap" "20"
    "damage" "5000"
}
{
    
"classname" "func_nav_attribute_region"
    "targetname" "sky_mob_blocker"
    "spawnflags" "8194"
    "origin" "1507.890015 4335.212891 297.012390"
}
{
    
"targetname" "sky_filter_mobs"
    "classname" "filter_activator_class"
    "filterclass" "infected"
    "Negated" "0"

I understand that with this I can prevent special or common infected from entering Whitaker's safe room, but it seems to be not working well or maybe it is badly done or something else needs to be added.
If anyone knows how to solve this, do not hesitate to reply to this thread.


PHP Code:
{
    
"targetname" "sky_filter_mobs"
    "classname" "filter_activator_class"
    "filterteam" "3"
    "Negated" "0"


Last edited by AlexAlcala; 05-16-2021 at 00:30.
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