Thread: Map Decals
View Single Post
yomox9
Member
Join Date: Jan 2014
Location: jp
Old 04-26-2014 , 21:18   Re: Map Decals
Reply With Quote #524

Quote:
Originally Posted by RonaldLee View Post
Will this plugin work with NMRiH?
I can use this plugin with NMRiH. but there is many bug.

https://forums.alliedmods.net/showpo...&postcount=254
he made fix version. very nice.

[QUOTE=Gently;608078]sessus = lies....if the decals would not run on first post then you would not be able to play the game until you preinstalled...loaded...and restarted....right?

its in the handling by the engine to the decal i.e. setup you perform...

try this just for fun...make a decal in ps cs2 or whatever. then use nem's
tools{VTF Edit} to
<no Level of Detail, Antriscopic, and eight bit>... then understand the vmt through that wiki
my vmt was as so:
"lightmappedgeneric" {
"$basetexture" "decals\custom\catslogo2"
"$translucent" 1
"$decal" 1
"$decalscale" 0.25
"$surfaceprop" "bloodyflesh"
"$envmaptint" "[.3 .3 .3]"
}

using this i had a fantastic res and ultra sized. and i it works on dl...
i thinks you are using a dx5 or other compression and the engine is ignoring
the texture b/c of decompression. try it my way. alot of folks dont understand the compression and source engine.... my final size after bz2
was 64kb and 1.3 mb before bz2. you should use only bz2 to compress
and use 512x512 rgba88888 uncompressed. heres it my proof on first post high res at 64kb:


Decal attached is rough.
You can make a beautiful image if you create a vtf in the above settings.
my server's decal.
http://4.bp.blogspot.com/-0-kesMyYUs...4-27_00011.jpg
yomox9 is offline