View Single Post
devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 06-12-2009 , 14:13   Re: Rcon locker / exploit fix
Reply With Quote #16

Quote:
Originally Posted by Inflikted View Post
my poor server took a toll with the new one you released lol i dont no what caused it.. but it ran fine for 5-6 hours.. then 20 minutes of epic lag.. i go to the sourcemod error log file, its over 800 megs lol filled with this

Code:
L 06/10/2009 - 15:41:35: [SM]   [0]  Line 82, /home/groups/alliedmodders/forums/files/7/2/43224.attach::OnGameFrame()
L 06/10/2009 - 15:41:36: [SM] Native "IsClientInGame" reported: Client index 34 is invalid
L 06/10/2009 - 15:41:36: [SM] Displaying call stack trace for plugin "rcon_lock.smx":
L 06/10/2009 - 15:41:36: [SM]   [0]  Line 82, /home/groups/alliedmodders/forums/files/7/2/43224.attach::OnGameFrame()
L 06/10/2009 - 15:41:36: [SM] Native "IsClientInGame" reported: Client index 34 is invalid
L 06/10/2009 - 15:41:36: [SM] Displaying call stack trace for plugin "rcon_lock.smx":
L 06/10/2009 - 15:41:36: [SM]   [0]  Line 82, /home/groups/alliedmodders/forums/files/7/2/43224.attach::OnGameFrame()
L 06/10/2009 - 15:41:36: [SM] Native "IsClientInGame" reported: Client index 34 is invalid
L 06/10/2009 - 15:41:36: [SM] Displaying call stack trace for plugin "rcon_lock.smx":
L 06/10/2009 - 15:41:36: [SM]   [0]  Line 82, /home/groups/alliedmodders/forums/files/7/2/43224.attach::OnGameFrame()
L 06/10/2009 - 15:41:36: [SM] Native "IsClientInGame" reported: Client index 34 is invalid
That was fixed in 0.2.2 :p
__________________
Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
devicenull is offline