View Single Post
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-03-2012 , 11:33   Re: [TF2] Presents! (v0.5.1, fixed major bug)
Reply With Quote #107

Quote:
Originally Posted by AeroAcrobat View Post
the Gift box if now an ammo pack.
Have not tested every effect but will do.

if someone could please do a temp fix
that would be very nice.
Quote:
Originally Posted by VsX View Post
As AeroAcrobat said - now it's ammo pack
PHP Code:
// Presents are actually small ammopacks! The more you know...
present CreateEntityByName("item_ammopack_small");

// ...

// Make it look like a present
SetEntityModel(presentMODEL_PRESENT); 
(and yes, that comment about ammopacks is in the source code)

At a guess, Pyroland is interfering with the presents model, as Pyroland changes models around for ammo boxes and health kits... I mean, look what it did to the Sandvich when you throw it! It turns either into a healthkit (non-Pyroland) or cake (Pyroland)...

Here's hoping Valve fixes this soon.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-03-2012 at 11:35.
Powerlord is offline