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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 18:53   Re: Weapon Model + Sound replacement
Reply With Quote #16

*Added better efficiency by detecting what type of model it is (w_ / p_ / v_)
*Added error logs for precaching (incase you may have typoed the filename)
*Fixed bug where armoury entities on the ground on maps such as aim_map would not have the new w_ model on spawn
*Updated main post to inform people of the sound replacement error
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