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[L4D] Damage Info Display 1.3.5
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
12-14-2008 , 21:55 Re: [L4D] Damage Info Display
#
8
The first: look the first post again
The second: if I replace the name of variables
new Handle:Allowed = INVALID_HANDLE;
new Handle:DefaultMode = INVALID_HANDLE;
new DisplayMode [MAXPLAYERS+1] = {BaseMode...};
new Damage [MAXPLAYERS+1] [MAXPLAYERS+1];
that is unique similarity on a writing and to functionality of a my plug-in - it will be enough for your moral calmness. Or was an error to specify that initial your idea? Then where your correctly working plug-in?
Last edited by Dionys; 12-14-2008 at
21:58
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