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[L4D/2] Campaign Manager
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Bigbuck
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Join Date: Jul 2009
12-29-2009 , 17:36 Re: [L4D/2] Campaign Manager
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I just use sm_ in case users put my plugins cvars into the server.cfg so they know its a sourcemod cvar. Downtown, that is a good idea and something I will look into adding for the next version. Since the maps are already sorted based on what gamemodes they support I can just use a ServerCommand("map map_name gamemode") instead of ForceChangeLevel. One problem I do know with that is it tends to disconnect everyone when the gamemode gets changed. Maybe there is a way around that, but I haven't looked too much into it.
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