Code:
public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
static Message[192]
get_msg_arg_string(2, Message, 191)
new players[32], num, player
get_players(players, num, "ae", "CT")
if (equal(Message, "#Terrorists_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_ZOMBIES)
return PLUGIN_HANDLED
}
else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
{
g_boolRoundEnded = true
set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", WIN_BUILDERS)
for (new i = 0; i < num; i++)
{
player = players[i]
cs_set_user_team(player, CS_TEAM_CT) // If humans won stay as the same team
}
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}