Retired AMX Mod X Moderator
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09-29-2008
, 11:06
Changelog
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#2
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Changelog
"v5.0".applyValveTime()v3.0.3- Fixed life system cvar working wrong
- Small optimization in semiclip code
v3.0.2- Fixed spraying at roundstart even when spray is blocked
v3.0.1- Fixed not-killing bot when lifes system was disabled
v3.0- Bot wont join anymore if on map only 1 spawn for terrs, prevent dying
- Blocked death msg of fake player
- Saved many memory in semiclip method, and in other parts too
- Added 'No terrorists fall damage'
- Added Thinking entity instead of task for terrorist checking
- When radios is blocked, the menu doesnt show anymore
- Fixed weapons pickuping, happened what you can't pickup weapons sometimes
- Added define for bot, now you can disable it by commenting 1 line, read below
- Added g_szPrefix, now you can change [Deathrun] easily, read below
Older versions
- v2.5
- Removed timelimit stuff because it was too buggy (v2.4)
- Added fakeplayer, now timelimit never resetts
- Fixed small bugs
- Forget to remove debug
- Added cvar deathrun_gamename
- v2.4
- Finally timelimit stuff have been invented! Now after restart the timelimit wont reset, for example 15 minutes was played, mp_timelimit is 40, so after restart it will be set to 25, and after map changing it will reset
- Sometimes deathrun manager was working even on non deathrun map o.0
- Added smokegrenade on deathrun_gamerfun, since its needed there
- Optimizations in code, now drm will use less cpu
- A bit other way to block buying - less cpu usage
- Totally new random terrorist system, now one terrorist can`t be twice
- v2.3b
- Fixed languges for msgs wich was printing for all players
- v2.3a
- Lifesystem bugfix (norespawning)
- v2.3
- Automatic cvar deathrun_toggle setted to 0 when map doesnt have deathrun_ prefix
- Bugfix with /spec from amx_super, added some additional checks
- Added colorchat messages
- Added deathrun_blockkill cvar
- Done more efficient way to block radio commands (no more cmds register)
- Finally now all messages now multilang!
- v2.2
- Removed fakemeta stocks for faster communications
- Fixed trigger_hurt fixer
- Added deathrun_hauntedhouse protect from giving usp
- Added delay for giving usp, because some maps have own managers to give knife, and my plugin was faster to give it, and map was stipping it
- v2.1
- Fixed deathrun_spray cvar.. it worked wrong
- Fixed bug when restarting and there is no terrorist deteced
- Fixed auto restart
- v2.0
- Fixed some things with life system
- Added gamename changer
- v1.6
- Added Life System its currently in beta status, optimized plugin by Hawk552's notices, also updated trigger_hurt_fix again by Hawk552's notices, added hyd sync function, how hud messages cant be overwritten by others, added automatic round restart, added blockmoney cvar, when terrorist wins the round he will receive 3frags
- v1.5
- cleanup, fixed known bugs, added msg when not enought players, added deathrun_hidehud cvar, for removing/showing money & timer at players monitor
- v1.4
- removed buyzones, added gamename changer, now your server will have name Deathrun instead of Counter-Strike, if deathrun_toggle set to 0, now nothing will work, it was if you disable plugin, anyway some fucntions can work
- v1.3
- added cvar for giving usp or not, again fixed semiclip, added cvar for toggle semiclip, now usp giving only for ct's, T's have only knife, code optimization, MULTILANG updated
- v1.2
- added own semiclip, fixed "kill" command block - should work, cleanup code, fixed some small bugs
- v1.1
- temporary removed autojoin, changed the restart when no terr to randrom terr & kill all ct's, much better
- v1.0
- fixed language file, added the "kill" command block, changed some things from Exolent's hints
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Last edited by xPaw; 10-13-2012 at 06:01.
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