Spoiler
Ok, made a third attempt, again it failed :s. really need some help here.
Just tested the BETA version and now aprox 3.5 seconds after a player died the server crashes but shows these logs now:
console logs
Code:
Attempting to precache model, but model name is NULL
L 02/18/2013 - 12:40:23: "Mike<4><BOT><CT>" purchased "m4a1"
L 02/18/2013 - 12:40:25: World triggered "Round_Start"
L 02/18/2013 - 12:40:31: "Yahn<5><BOT><TERRORIST>" threw hegrenade [-390 891 -27]
L 02/18/2013 - 12:40:31: "Dean<3><BOT><CT>" threw hegrenade [-416 1535 -124]
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
L 02/18/2013 - 12:40:41: ".:}O$G{:. ,.SkyHigH,<2><STEAM_1:1:4926290><TERRORIST>" [-286 1397 -28] killed "Jon<11><BOT><CT>" [-367 1626 -62] with "glock" (headshot)
prop prop_dynamic at 0 0 0 missing modelname
L 02/18/2013 - 12:40:46: ".:}O$G{:. ,.SkyHigH,<2><STEAM_1:1:4926290><TERRORIST>" triggered "Got_The_Bomb"
L 02/18/2013 - 12:40:51: World triggered "Round_Start"
L 02/18/2013 - 12:41:28: ".:}O$G{:. ,.SkyHigH,<2><STEAM_1:1:4926290><TERRORIST>" triggered "Planted_The_Bomb"
L 02/18/2013 - 12:41:34: "Jon<11><BOT><CT>" [-272 1492 -124] killed "Ian<10><BOT><TERRORIST>" [-435 1693 -63] with "hkp2000" (headshot)
prop prop_dynamic at 0 0 0 missing modelname
L 02/18/2013 - 12:41:38: ".:}O$G{:. ,.SkyHigH,<2><STEAM_1:1:4926290><TERRORIST>" [-483 1991 -126] killed "Jon<11><BOT><CT>" [-385 1493 -60] with "glock"
prop prop_dynamic at 0 0 0 missing modelname
L 02/18/2013 - 12:41:42: "Keith<7><BOT><TERRORIST>" [-538 1705 -120] killed "Greg<6><BOT><CT>" [-276 1515 -61] with "glock" (headshot)
L 02/18/2013 - 12:41:42: "Ian<10><BOT><TERRORIST>" assisted killing "Greg<6><BOT><CT>"
prop prop_dynamic at 0 0 0 missing modelname
L 02/18/2013 - 12:42:04: Team "TERRORIST" triggered "SFUI_Notice_Target_Bombed" (CT "0") (T "1")
L 02/18/2013 - 12:42:04: Team "CT" scored "0" with "5" players
L 02/18/2013 - 12:42:04: Team "TERRORIST" scored "1" with "5" players
L 02/18/2013 - 12:42:04: World triggered "Round_End"
L 02/18/2013 - 12:42:08: ".:}O$G{:. ,.SkyHigH,<2><STEAM_1:1:4926290><TERRORIST>" [-149 2080 -123] killed "Irving<9><BOT><CT>" [304 2133 -63] with "glock" (headshot)
L 02/18/2013 - 12:42:08: "Keith<7><BOT><TERRORISTUploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130218124212_1.dmp
success = yes
response: CrashID=bp-5ee94266-eda0-4c0a-8238-969732130218
./vg_run: line 432: 20549 Segmentation fault $HL_CMD
keep running into "prop at 0 0 0 missing modelname" when i try other models
Update:
Made a beta version with debug information, i got it to run and my server doesnt crash
but the model isnt being shown correctly or teleported correctly not sure it never gets touched neighter.
Also the visual effects are not visible :s.
Console logs:
Code:
L 02/18/2013 - 15:06:26: "Andy<7><BOT><TERRORIST>" killed "Matt<3><BOT><CT>" with "galil"
DispatchSpawn succes for perk 60, sending data..
Special effects for perk 60 done
Perk 60 teleported to x: -918.817 , y: 1396.754 , z: -47.968
Setting CBaseEntity to non-brush model models/player/lomme/lomme1.mdl
perk 60 is assigned a model and render
Why is the entity id in spawnsucces suddenly not valid anymore, what could cause that?