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Veteran Member
Join Date: Nov 2012
Location: Warsaw
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01-10-2014
, 10:50
Re: [REQ-TF2] Give/Equip player flare gun
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#8
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Quote:
Originally Posted by MasterOfTheXP
Sorry; here's another version that works. Tested this time around
PHP Code:
#include <tf2_stocks> #include <tf2items> #include <tf2items_giveweapon>
public TF2Items_OnGiveNamedItem_Post(client, String:classname[], itemDefinitionIndex, itemLevel, itemQuality, entityIndex) { if (StrEqual(classname, "tf_weapon_flaregun", false) || StrEqual(classname, "tf_weapon_flaregun_revenge", false)) return; // It's a flare gun already new Handle:data; CreateDataTimer(0.0, Timer_CheckFlareGun, data, TIMER_FLAG_NO_MAPCHANGE); WritePackCell(data, GetClientUserId(client)); WritePackCell(data, EntIndexToEntRef(entityIndex)); ResetPack(data); }
public Action:Timer_CheckFlareGun(Handle:timer, Handle:data) { new client = GetClientOfUserId(ReadPackCell(data)); if (!client) return; new entityIndex = EntRefToEntIndex(ReadPackCell(data)); if (entityIndex <= MaxClients) return; if (entityIndex != GetPlayerWeaponSlot(client, 1)) return; TF2Items_GiveWeapon(client, 39); }
You could just do point_servercommand, but then you'd be overriding players' own Flare Guns, and ensuring that they'd be invisible 100% of the time.
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Unless he uses Attachables
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