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micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 09-15-2017 , 18:08   Re: Optimization - Global variables vs natives
Reply With Quote #19

Well I'm looking for an entity which can:
- Be killed (TakeDamage / TraceAttack...).
- Animate.
- Be touched (StartTouch / Touch...).
- Think.

My goal is to create npc or similar stuff. The timers are not enough small (Min: 0.1s), and OnGameFrame is a little too much.

Currently prop_dynamic_override answers 3/4, I just need to make Think() works.
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