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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-18-2018 , 19:33   Re: Any way to force a game extension to load outside its mod? (TF2 Ext -> TF2 Source
Reply With Quote #3

Quote:
Originally Posted by AlphaBlaster View Post
The plugin and anything within the extension I would expect to work perfectly if only it could be enabled with a workaround for the technicality that this is a sourcemod rather than the actual bonafide TF2.
I highly doubt it, it is gamedata heavy and thus tied to a specific release TF2 (the latest one), which is not your compile of the TF2 game code on the sdk2013 engine, and definitely not your compile of some old leaked TF2 game code and a ton of modifications on the sdk2013 engine.

As nosoop says, you're almost certainly going to need to fork the extension to add support for your mod, alongside a full set of core and extension gamedata for the rest of SM - if the mod becomes moderately popular we can take those changes upstream, but it needs to prove itself first.
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