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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-24-2021 , 13:08   Re: [L4D2] No Reload Animation Fix - Picking Up Same Weapon (1.0) [19-Jun-2021]
Reply With Quote #5

But they are 2 different weapons and will have 2 different clips, which is expected to not have to reload. Or you mean 2 different spawner weapon types pick up one, it swallows the old, then pickup the other which is the same as the last you just had? Well that gets more complicated with timing, how long should you be allowed before you can take a weapon of the same type you just had X seconds ago etc etc. I guess you would store the classname of every weapon for every client and the time they last held that weapon, then prevent or reset to old ammo value. It's not something I'm really interested in doing, sounds tedious and boring to write. I might do but this is not on the priority list.
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Last edited by Silvers; 06-24-2021 at 13:08.
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