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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-01-2021 , 12:56   Re: [L4D1 & L4D2] Zombie limits
Reply With Quote #6

Great job @Dragokas,

Now I can play some custom maps that have entity/lag/fps problems caused by the number of commons being spawned.

As a note, I remember that maps that spawn zombies/SI through [(info_zombie_spawn / commentary_zombie_spawner) + logic_timer] entities usually leads to that.
(Rocket Escape and Helms Deep maps are such examples)
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Last edited by Marttt; 05-02-2021 at 12:00.
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