Thread
:
[L4D1 & L4D2] Zombie limits
View Single Post
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
05-01-2021 , 12:56 Re: [L4D1 & L4D2] Zombie limits
#
6
Great job
@Dragokas,
Now I can play some custom maps that have entity/lag/fps problems caused by the number of commons being spawned.
As a note, I remember that maps that spawn zombies/SI through [(
info_zombie_spawn
/
commentary_zombie_spawner
) +
logic_timer
] entities usually leads to that.
(
Rocket Escape
and
Helms Deep
maps are such examples)
__________________
My Plugins
Last edited by Marttt; 05-02-2021 at
12:00
.
Marttt
View Public Profile
Send a private message to Marttt
Visit Marttt's homepage!
Find More Posts by Marttt