Quote:
Originally Posted by dangerlord63
the game it self is not delaying. just chat and death infos on top right corner will delays.
delay will end when a new round started.
server cpu usage %60, i/o usage(we have nvme...) ~23.5kb/s ram is enought network usage ~17mbps there is no issue with our hardware i am pretty sure about it.
i also changed many of cvars like buffer size, split rate, bullet penetration type but nothing fix this issue.
there is lots of 64/64 ze server with same plugins. why it is happening on our servers?
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most of the time this happens at the end of the round when alot of players crowd in one place and defend (think ze_voodoo_island where every1 camp in one cave and all shooting at the same time)
there really isn't much you can do about it
so does it happen to you on every map?
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