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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-31-2010 , 08:01   Re: TF2Items - Items with custom attributes.
#503

Quote:
Originally Posted by Sorrowfire View Post
And the color for the "customized" tag is not a glitch as far as i can tell, because before the polycount update came around, that color was still in the game as value #10, it just didn't have the tag before it. And was not listed in the Items_game.txt

But i don't know all that much about this stuff, so i could be wrong about it being a glitch, i mean it could just be a placeholder color (Though normally placeholders are white as far as i can tell)
My post here explained why it is weird and therefore of interest.
Basically, all the colours for everything in the game is defined in the resource files. Quality 10 has a name of an entry from the scheme file defined in code, but this doesn't appear in any of the files.
The question that needs an answer is "what the hell makes the game decide it should be bright green?".
It's just interesting as it's outside of the norm, not of any particular relevance to anything.
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