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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 09-06-2012 , 06:43   Re: [TF2] MvM - Make players 'ready' (v1.0, 9/5/2012)
Reply With Quote #5

Quote:
Originally Posted by ReFlexPoison View Post
FakeClientCommand() just uses tactics to somewhat "ignore" the cvar that disables the use of ClientCommand(). If ClientCommand() worked on all players without problems then there is no need to change it.
ClientCommand tells the client to execute the specified command. FakeCpientCommand makes the server think the client executed the specified command. The client can block ClientCommand, but not FakeClientCommand. As such, FakeClientCommand is generally better.
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