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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 03-29-2009 , 13:36   Re: [TUT] Modules and efficient scripting
Reply With Quote #12

Quote:
Originally Posted by joaquimandrade View Post
FM, absolutely. But, you can improve Mercylez code. Look at this:

http://forums.alliedmods.net/showpos...7&postcount=40
http://forums.alliedmods.net/showpos...0&postcount=44

I didn't continue the talk there but, you should remove the tasks. And, if that causes problems put them again.
LOL. I never used tasks. ^^
Just checked if the model is right on player's spawn. If not - give player the right model.

But yeah... Doing it on team change event should be better.
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