Thread
:
[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]
View Single Post
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
05-17-2011 , 15:45 Re: [L4D2] Footlocker Spawner (1.01 - 17-May-2011)
#
5
Cfg to data folder, it says....
Regarding Hard Rain. Basically the keyvalue for the angles and origins have to be copied from c4m1 to c4m4 and c4m5 so the same lockers can be created on the return journey. The c4m2 data has to be copied to the c4m3 map just like the previous lot of data. This is only if you plan on placing your own footlockers on Hard Rain. I took the liberty of doing that already but not everyone will like where I placed them.
__________________
[
My Plugins
]
>>
GitHub
<<
[TUT] Scripting
ANY
:
Command & ConVar - Buffer Overflow Fixer
|
Spray Exploit Fixer
L4D1/2
:
Left 4 DHooks
|
Info Editor
|
Priority Patch
Silvers
View Public Profile
Send a private message to Silvers
Find More Posts by Silvers