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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-30-2011 , 22:03   [L4D & L4D2] Mic Stand (1.8) [11-Dec-2022]
Reply With Quote #1

  • Save and auto-spawn the Dark Carnival finale Mic, which puts game vocalization through an effect (echo/louder/everywhere).
  • The Mic Stand is only available in L4D2.
  • The auto-spawn data config is saved to l4d_mic_stand.cfg in your servers \addons\sourcemod\data\ folder.



Thanks:


Admin Commands: (requires "z" flag)
PHP Code:
sm_mic        // Usage: sm_mic <#userid|name>. Attaches the mic effect to players.
sm_micstand   // Spawns a temporary Mic Stand at your crosshair.
sm_micsave    // Spawns a Mic Stand at your crosshair and saves to config.
sm_miclist    // Displays a list of Mic Stands spawned by the plugin and their locations.
sm_micdel     // Removes the Mic Stand you are nearest to and deletes from the config if saved.
sm_micclear   // Removes all Mic Stands from the current map.
sm_micwipe    // Removes all Mic Stands from the current map and deletes them from the config. 


CVars:

Saved to l4d_mic.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_mic_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_mic_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_mic_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_mic_modes_tog ""

// -1=All, 0=Off, other value randomly spawns that many mics from the config.
l4d_mic_random "2"

// Mic Stand plugin version.
l4d_mic_version 


Changes:
Code:
1.8 (11-Dec-2022)
    - Various changes to tidy up code.

1.7 (29-Jun-2021)
    - L4D2: Fixed the Mic Stand not loading after restarting a round.

1.6 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.

1.5 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.

1.4.1 (03-Jul-2019)
    - Minor changes to code, has no affect and not required.

1.4 (05-May-2018)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Changed cvar "l4d_mic_modes_tog" now supports L4D1.

1.3 (21-Jul-2013)
    - Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.

1.2 (10-May-2012)
    - Added cvar "l4d_mic_modes_off" to control which game modes the plugin works in.
    - Added cvar "l4d_mic_modes_tog" same as above, but only works for L4D2.

1.1 (31-Dec-2011)
    - Removed useless code.

1.0 (31-Dec-2011)
    - Initial release.


Installation:
  • Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

Updating from 1.1 or older:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_mic.sp - 339 views - 27.4 KB)
__________________

Last edited by Silvers; 12-10-2022 at 20:59.
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