Thread: [ANY] Poof
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blackalegator
Member
Join Date: Jan 2010
Old 06-30-2011 , 13:27   Re: [L4D2] Poof
Reply With Quote #9

Quote:
Originally Posted by Silvers View Post
Try this:
PHP Code:
SDKHook(clientSDKHook_SetTransmitHook_SetTransmit);

public 
Action:Hook_SetTransmit(cliententity)
{
    if( 
client == entity )
        return 
Plugin_Continue;
    return 
Plugin_Handled;

Could You please explain me this code a little bit? Isnt client allways an entity? Than it would have no effect
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